Igoritza
PCAXE Member
- Učlanjen(a)
- 01.04.2009.
- Poruka
- 290
- Rezultat reagovanja
- 0
Moja konfiguracija
CPU & cooler:
Phenom 9850 BE + modded Intel stock cooler
Motherboard:
DFI LP UT 790FX-M2R
RAM:
2x2GB Kingston @1033Mhz
VGA & cooler:
Gainward 4850
Display:
LG L222WS
HDD:
Samsung 250Gb
Sound:
Bernstein audio module (uz plochu)
Case:
Blueberry Igoritza edition
PSU:
LC Power 550W
Optical drives:
Mrtvi Optiarc
Mice & keyboard:
Logitech UltraX Premium + Logitech RX1000
Internet:
SBB
OS & Browser:
Windows XP SP3
Other:
home made astal, mnogo gotivan
http://www.anandtech.com/video/showdoc.aspx?i=3646
Hydra 200 [65nm, trosi 6w struje] je "graficki" cip koji se nalazi integrisan u plocu, koji presrece DIRECTX instrukcije koje se salju grafickimkartama [time se eleminise potreba za bilo kakvim custom driverima, proces radi na SVIM grafickim karticama], i deli te instrukcije na koliko god kartica postoji u sistemu. Znaci jednom recju, load optimizer DX koda.
Vazno je reci da svaka grafcika RENDERUJE ISTI FREJM ISTOVREMENO!!! Svaka po jedan deo. Rezultat svega ovoga je sto vishe NEMA GUBITAKA u preformansama. Totalno linearni napredak u jacini. Primer: imas graficku koja daje 50fpsa u jednoj igri, a na drugom kompu imas jednu koja daje 40fps-a. Ako is stavis u sli mod na ploci koja ima Hydru, imaces 90fps-a sa istim podesavanjaima u istoj rezoluciji. Cak tvrde da mogu i da poboljsaju preformanse malo.
Hydra u prodaju ulazi za 30tak dana. Postojace 3 verzije [Nvidija, ATI i jedan koji ce primati mesane kartice]. Po prvim naznakama cena ploce ce icigore oko 30-50$ [zbog dodatnih high speed PCI-E magistrala i cene samog chipa]
^RADEON 4890 + GeForce GTX 260
Hydra 200 [65nm, trosi 6w struje] je "graficki" cip koji se nalazi integrisan u plocu, koji presrece DIRECTX instrukcije koje se salju grafickimkartama [time se eleminise potreba za bilo kakvim custom driverima, proces radi na SVIM grafickim karticama], i deli te instrukcije na koliko god kartica postoji u sistemu. Znaci jednom recju, load optimizer DX koda.
Vazno je reci da svaka grafcika RENDERUJE ISTI FREJM ISTOVREMENO!!! Svaka po jedan deo. Rezultat svega ovoga je sto vishe NEMA GUBITAKA u preformansama. Totalno linearni napredak u jacini. Primer: imas graficku koja daje 50fpsa u jednoj igri, a na drugom kompu imas jednu koja daje 40fps-a. Ako is stavis u sli mod na ploci koja ima Hydru, imaces 90fps-a sa istim podesavanjaima u istoj rezoluciji. Cak tvrde da mogu i da poboljsaju preformanse malo.
Hydra u prodaju ulazi za 30tak dana. Postojace 3 verzije [Nvidija, ATI i jedan koji ce primati mesane kartice]. Po prvim naznakama cena ploce ce icigore oko 30-50$ [zbog dodatnih high speed PCI-E magistrala i cene samog chipa]
^RADEON 4890 + GeForce GTX 260
Remez told us Lucid uses a mix of load-balancing algorithms, and he wouldn't reveal too many specifics about how the various algorithms might work. He claims the end result is near-linear performance scaling. Even with mismatched GPUs, if the slower of the two is only 30% the speed of the faster one, the total system could produce nearly 1.3X the performance of a single card alone.
It's difficult to express verbally, but Lucid's demo on the show floor offered a good sense of what's happening. The demo system had two GeForce GTX 260 cards connected to a Hydra 100 and enclosed in a box. A PCI Express cable then attached this test mule to the PCIe x16 slot in an enthusiast-class system (based on an Intel chipset). The whole setup was running Unreal Tournament 3. On one screen, we could see the output from a single GPU, while the other showed the output from either the second GPU or, via a hotkey switch, the final and composited frame. GPU 0 was rendering the entire screen space, but only portions of the screen showed fully textured and shaded surfaces—a patch of the floor, a wall, a column, a sky box—while other bits of the screen were black. GPU 1, meanwhile, rendered the inverse of the image produced by GPU 0. Wiggle the mouse around, and the mix of surfaces handled by each GPU changed frame by frame, creating an odd flickering sensation that left us briefly transfixed. The composited images, however, appeared to be a pixel-perfect rendition of UT3. Looking at the final output, you'd never suspect what's going on beneath the covers.
jej nema vishe prodaje grafike zarad kupovine nove, samo dodash josh jednuAssuming the Hydra 100 does work as advertised, the big questions now are "How does it really perform?" and "Who will make use of it?" As for the first question, we got a demo of Crysis running at 1920x1200 at the highest quality levels available in DirectX 9. The test system was using a pair of GeForce 9800 GTX cards, and performance ranged between 40 and 60 FPS on the game's built-in frame rate counter. The game played very, very smoothly, and I didn't perceive any latency between mouse inputs and on-screen responses.