Milos
PCAXE Member
- Učlanjen(a)
- 03.04.2009.
- Poruka
- 422
- Rezultat reagovanja
- 0
Moja konfiguracija
CPU & cooler:
Intel|E8400|3.0 GHz
Motherboard:
Gigabyte|GA-EG45M-DS2H
RAM:
KINGSTON|1066MHz DDR2 HyperX|8 GB
HDD:
Western Digital|WD10EADS|2TB
Case:
Chieftec|HM-03SL-OP
PSU:
Cooler Master|RS 450 ACLY
Mislim da zasluzuje svoju temu
Ekipe u Novom Pesu ->
PES 2010 Card System ->
Ekipe u Novom Pesu ->
Lista de Equipos PES2010???
La lista de quipos para el pes2010 a sido anunciada. la fecha de lanzamiento esta programada para Octubre de 2009.
Ligas
* Ligue 1
* Serie A
* Eredivisie
* La Liga BBVA (Totalmente licenciada)
* Premier League (14 equipos licenciados)
* UEFA Champions League and UEFA League Europe
Otros Equipos.
* Anderlecht
* Club Brugge
* Standard Liège
* Dinamo Zagreb
* Slavia Praga
* Brøndby
* Copenhague
* Aalborg BK
* Newcastle United (Championship)
* Arsenal
* Aston Villa
* Blackburn Rovers FC
* Bolton Wanderers
* Burnley
* Chelsea
* Everton
* Fulham
* Liverpool
* Manchester City
* Manchester United
* Portsmouth FC
* Tottenham Hotspur
* West Ham
* Olympiakos
* Panathinaikos
* AEK Atenas
* AE Larissa
* PAOK
* Wisla Cracovia
* Lech Pozna?
* Sporting de Lisboa
* FC Porto
* SL Benfica
* Sporting Braga
* Steaua Bucure?ti
* CFR Cluj
* FC Rubin Kazan
* CSKA Moscú
* Spartak Moscú
* Zenit San Petesburgo
* Celtic FC
* Rangers FC
* Real Betis (Liga Adelante, segunda division)
* Hammarby Fotboll
* AIK Solna
* IFK Göteborg
* FC Basel
* FC Zurich
* Galatasaray SK
* Fenerbahçe
* Be?ikta? JK
* Dinamo Kiev
* Shakhtar Donetsk
* Metalist Kharkiv
* Boca Juniors (ARG)
* River Plate (ARG)
* Estudiantes (ARG)
* Lanus (ARG)
Selecciones en Italicas las nuevas licencias
Europe
* Germany
* Austria
* Belgium
* Bulgaria
* Belarus
* Croatia
* Denmark
* Spain
* Scotland
* Slovakia
* Slovenia
* Finland
* France
* Wales
* Greece
* Georgia
* England
* Ireland
* Iceland
* Italy
* Norway
* Romania
* Russia
* Serbia
* Switzerland
* Turkey
Africa
* Angola
* Green Cape
* Cameroon
* Ivory Coast
* Egypt
* Ghana
* Guinea
* Liberia
* Mali
* Morocco
* Nigeria
* Senegal
* Sierra Leona
* South Africa
* Togo
* Tunisia
America
* Canada
* Costa Rica
* USA
* Jamaica
* Mexico
* Trinidad & Tobago
* Argentina
* Brazil
* Bolivia
* Chile
* Colombia
* Ecuador
* Paraguay
* Peru
* Uruguay
* Venezuela
Asia
* Saudi Arabia
* Australia
* China
* North Korea
* South Corea
* UAE
* Iran
* Japan
* Thailand
* Uzbekistan
* Fiji
* New Zealand
* Papua New Guinea
* Salomon Islands
* Vanuatu
La lista de quipos para el pes2010 a sido anunciada. la fecha de lanzamiento esta programada para Octubre de 2009.
Ligas
* Ligue 1
* Serie A
* Eredivisie
* La Liga BBVA (Totalmente licenciada)
* Premier League (14 equipos licenciados)
* UEFA Champions League and UEFA League Europe
Otros Equipos.
* Anderlecht
* Club Brugge
* Standard Liège
* Dinamo Zagreb
* Slavia Praga
* Brøndby
* Copenhague
* Aalborg BK
* Newcastle United (Championship)
* Arsenal
* Aston Villa
* Blackburn Rovers FC
* Bolton Wanderers
* Burnley
* Chelsea
* Everton
* Fulham
* Liverpool
* Manchester City
* Manchester United
* Portsmouth FC
* Tottenham Hotspur
* West Ham
* Olympiakos
* Panathinaikos
* AEK Atenas
* AE Larissa
* PAOK
* Wisla Cracovia
* Lech Pozna?
* Sporting de Lisboa
* FC Porto
* SL Benfica
* Sporting Braga
* Steaua Bucure?ti
* CFR Cluj
* FC Rubin Kazan
* CSKA Moscú
* Spartak Moscú
* Zenit San Petesburgo
* Celtic FC
* Rangers FC
* Real Betis (Liga Adelante, segunda division)
* Hammarby Fotboll
* AIK Solna
* IFK Göteborg
* FC Basel
* FC Zurich
* Galatasaray SK
* Fenerbahçe
* Be?ikta? JK
* Dinamo Kiev
* Shakhtar Donetsk
* Metalist Kharkiv
* Boca Juniors (ARG)
* River Plate (ARG)
* Estudiantes (ARG)
* Lanus (ARG)
Selecciones en Italicas las nuevas licencias
Europe
* Germany
* Austria
* Belgium
* Bulgaria
* Belarus
* Croatia
* Denmark
* Spain
* Scotland
* Slovakia
* Slovenia
* Finland
* France
* Wales
* Greece
* Georgia
* England
* Ireland
* Iceland
* Italy
* Norway
* Romania
* Russia
* Serbia
* Switzerland
* Turkey
Africa
* Angola
* Green Cape
* Cameroon
* Ivory Coast
* Egypt
* Ghana
* Guinea
* Liberia
* Mali
* Morocco
* Nigeria
* Senegal
* Sierra Leona
* South Africa
* Togo
* Tunisia
America
* Canada
* Costa Rica
* USA
* Jamaica
* Mexico
* Trinidad & Tobago
* Argentina
* Brazil
* Bolivia
* Chile
* Colombia
* Ecuador
* Paraguay
* Peru
* Uruguay
* Venezuela
Asia
* Saudi Arabia
* Australia
* China
* North Korea
* South Corea
* UAE
* Iran
* Japan
* Thailand
* Uzbekistan
* Fiji
* New Zealand
* Papua New Guinea
* Salomon Islands
* Vanuatu
PES 2010 Card System ->
PES 2010 - CARD SYSTEM
This is a feature that has had loads of folks talking. Many haven’t quite got their heads around the system, due to the in-depth and and over analyzing going on. We try and keep it as simple as possible, as this is a feature you won’t want to miss!
To start with, let me show you this opening paragraph from the document Konami sent us explaining the Card Sytem:
Creating a team with discipline is not just good enough to reproduce real football because footballers’ individualities are another important factor involved in football match.
Suppose we have a player who is good at sending an early cross. Previously, we gave him high rate for his long pass ability, or we implemented a mechanism for more successful early cross when he sends it. However this deals only with his “ability to send an early cross”. In reality, sending an early cross just doesn’t happen itself. Player needs certain preparation to send an early cross by moving into better position to send it while looking at opposition players. To do this, you have to look around off the ball, and anticipate what will happen next moment.
In case of Card (Play Style) system, it means “Earlycrosser” card is switched on, and the player is moving around to better position, looking for an opportunity to send a good early cross.
Lovely. And they round off the first segment with this:
In short, a Card represents a move for a player. Different from traditional skills, these cards can be assigned to any players as you wish. You are almost a coach here. However it doesn’t mean the player ability suddenly increases when Cards assigned. Ability remains the same as before but the player now know when and how to move into good position, in this case, to send an early cross. It’s like a coach expecting too much from an average-class player. His player may move good but his cross itself lacks quality.
Like we mentioned on the boards, the specific cards aren’t like a Pokemon battle, it’s all to do with mentality and mannerisms. You can create this thought process for specific players to try and make them naturally look for certain opportunities. In this example, having the early crosser card on will affect the way your player will behave on the wing, and in effect the players around him.
They finish off this example with this:
Suppose you are controlling a player on the left side, and there’s a player with “Earlycrosser” card assigned player moves on the right side. As you go forward, the card assigned player will escape from his markers, position himself better looking around opposition for sending an early cross. Up to this point is what card can do. Now he is in a good position, you want to pay it to the player because he is in a position where he is able to send an early cross. Once ball is played to him (meaning you are in control of the card assigned player now), Card has nothing to do with quality of this cross. It will be your control and the player ability that decides the quality of the cross. Again, this “Card” doesn’t enhance player abilities. This Card controls how he moves under certain situation.
Suff won’t like me saying it, but it’s what Seabass always dreamt Teamvision would become. The ability for players to NATURALLY behave like their real life counter parts, or behave like you’re the manager telling him what to do, without the need to press a button to activate it. Seems far fetched, but it WORKS!
Left shift to a common tactic and a well known player and his mannerisms:
Now getting into more details to give you some concrete ideas on Cards, let’s suppose FC Barcelona defender Daniel Alves. He is assigned “”Overlapping run” in default. When the card is set to ON, he always seek to go forward, leaving space behind him with less defence awareness. Setting the Card to NO will make Alves move as a standard sideback, of course.
When Barca got a player being sent off the pitch, keeping his Card On means that he still wants to go forward. What do you think? Attack is the best defence? Or you go defensive to secure a win? Depending on your choice, his card may be switched off. Or he may be substituted above all.
Now here’s the important part, pay attention:
Here is the reason why you can have a choice of switching the Card off. You can act as a coach, decide on player moves by switching ON and OFF the Cards. It is your choice whether or not turning off attacking cards when you want the team play defensively. In contrast, you may want to turn off defence cards when you want more men upfront/in front of the goal. Cards will increase strategic options, giving you more flexibility in many situations. In a sence, it is up to you if you can use these cards effectively.
Still with Barca, we have two quick-fire examples that sound very cool:
Now look at another example, “Chasing back” card is assigned to Eto’o by default. He will chase the ball when lost it to opposition. When set this to OFF, Eto’o will remain upfront. As you can easily imagine, this will give you an advantage under some situations.
Let’s look at one more example. Messi is assigned with “Incisive run” card. You will not see its effect while you are controlling Messi (because you are controlling all Messi moves). But you will see the effect when you see CPU controlled Messi sprints into the box as he does in real match. It’s so real.
The incisive run is the header pic, and me and Suff both noticed Messi making those darting runs into the centre from the wing. But like the explanation details, its about the AI movements when you are not controlling them. Again, all this going on without the need to press a button to activate.
They finish off with a nice teaser regarding the card system:
Apart from above mentioned Play Style cards, we’ve also included different kinds of cards, defence/attack awareness cards (as “C”) and skills cards (as “S”) this time.
This all sounds epic, and perhaps overwhelming. What’s even more mind boggling is the fact at this early stage it works. Star players have cards that you simply can’t assign (long range shooter etc), while other more basic and mentality orientated cards can be assign to everyone.
Along with the Team Play feature, the managerial options in PES 2010 look to eclipse everything that has gone before it. While we’ve yet to test this on a wider range of teams one thing is for sure, plenty of time tinkering before a match in PES 2010 at my house!
More news on this as we have it.
Komparacija 2009 vs 2010 (screen)
PES 2010 Playtest
[yt]enRMrOd7G_A[/yt]
PES 2010 Playtest Report + New Screens!
The PES 2010 playtest was a very nervous experience, and something I couldn’t begin to describe or attempt to put into words. A series that’s given so much pleasure over a decade has done the opposite in recent years, and more than ever this year is the year it can simply not fail to deliver.
The instant we arrived at the offices our eyes were fixated on the number of screens around the playtest venue, already in full use by the PESGaming and PESFan crew. At first, in all honesty, my heart sank a little. I saw similar animations and a similar look to last year, coated in a very pretty exterior. I turned back to Suff, who was still meeting and greeting, and gazed over worryingly at him. My whole persona must have alerted a few of the Konami employees, as they ushered us quickly onto a test unit to sample the game.
The moment we started playing my frown became a smile, from a mixture of realisation about the gameplay, and (to my amazement) Suff’s sheer enjoyment at how the game was unfolding. Slowly the disappointment of seeing a similar looking game started to fade away, as the gameplay of PES 2010 took over.
Looks like PES 2009 at a glance, but well and truly isn't
Before the event me and Suff sat down and spoke of realistic expectations of what we were about to see. Using his wisdom thanks to his experience with FIFA 10, he expected it to be more of a proof of concept rather than something we could judge off the bat. After playing EA’s title in April, then a month later in Vancouver, he explained how the difference in development time was so substantial that initial impressions in the first playtest counted for very little – with improvements and inclusions significantly improving ones experience. What was important then, was to assess the platform Konami had created for PES 2010, and to evaluate if the vision going forward was going to be a significant step in taking the series back to the glory days.
When talking about what we wanted to see, the pace of the game came up almost instantly. Some might say that PES 2009 itself wasn’t itself set at an arcade pace, but many aspects around it were. Dribbling and the ease of getting into goal scoring opportunities were big stumbling blocks for most, and conflicted with what many thought the series was built around. Secondly, as a lot of you might have guessed, was teamvision. A word that sends a shiver down Suff’s spine when he hears it, and something he was hoping to see very little of at the event. The AI was abysmal last year, and (something that was synonymous with PES 2009) became excruciatingly annoying after prolonged playing time.
Finally, our thoughts shifted to the general movement of the game, and how it played out a match. Was the rigidness gone? Has the passing been sorted? Are the tricks still on the d-pad/analogue stick? Animations certainly came into our thoughts, although Suff assured me that he would be shocked if they were there in their full glory at this early stage.
I’m more than happy to say then, that all the things we were intrigued about were just as we hoped; massively improved over last year with plenty of time to improve further.
Up close, PES 2010 looks absolutely incredible - even at this early stage
Before we explain just how it has, lets get some information on the code we were playing. Let there be no doubt, this was an extremely early version of PES 2010; the earliest Konami had ever shown the game publicly. We were told the game was around 50% complete, with the option to only play with either Liverpool and Barcelona. There was no other game mode apart from exhibition, with Anfield being the stadium of choice. So as you would expect, Suff was over the moon! The menu’s were nothing more than place holders to serve a purpose, as it was a few screens before you got straight into a match. Just to emphasize how early this game was, we were sampling it through the source code! That’s actual PC’s running the game, with PS3 and Xbox 360 controllers attached to it.
The beauty of PES 2010 came almost instantly, after the initial disappointment. As soon as you start to play it felt more assured, more complete. PES 2009 had these awkward animations that interlinked the passing and shooting. These affected the game significantly, making the game feel stagnated and robotic. And while the animations weren’t complete in the build of PES 2010 we played, the way the basic and important ones were implemented and improved were significant. The extra frames also lent itself to how the pace of the game played out, in a similar vein to EA’s franchise. Like their game, the animations fed into how you played.
And I thought the faces in PES 2009 were good...
And like EA’s latest effort, FIFA 10, the action on the pitch is considerably slower, with a realistic feel I’ve not felt in a PES game for a while. The players seemed to build up to a sprint, rather than running full pelt from go. Controlling of the ball was also key, with players like Iniesta and Xavi having a lovely first touch when receiving a pass, while Yaya Toure struggled to kill the ball instantly when under pressure.
Player individuality has always been key in PES, and is the sole reason why, even in this slow considered pace, the player will be forced into playing to the strengths of the team rather than the strengths of the game. This single aspect separates the PES series from FIFA, and is more of a noticeable difference with both going for the same style of play this year.
I mentioned animations earlier, and while the majority of them weren’t in the build we played, the ones that were impressed a great deal. The previously mentioned first touch of skillful players was also visually appeasing, with players at all times trying to use their favoured foot when passing, controlling and shooting. If timed right you could control a ball perfectly to one side, evading oncoming players in very crowded areas.
Its not only when receiving the ball do you see something new, as the players distribute it just as variedly. Passing for instance has had something of a facelift from last year, with fresh new animations for when releasing the ball under pressure – similar to the urgency system in FIFA. Players will stretch and strain to release a pass before being tackled, adding a great deal of realism. The same can be said for shooting, which was as satisfying as ever. Like the passing, it really has been given a facelift, with there being many more ways of striking the ball. This helped the game distance itself further from last years robotic and rigid feel. There was a situation when, playing as Barca, Henry received the ball wide left and cut in towards goal. Pressing shoot, I was greeted with him shifting his body to the side to try and strike it with his right foot. As he opened up his body he convincingly stroked the ball into the far the far corner with the inside of his right foot – leaving both me and Suff stunned in amazement. Then there was Messi, who looked complete in his movements, right down to mannerisms off the ball. A lot of that player representation was down to the drop dead gorgeous visuals, which has raised the bar when it comes to graphics in a football game.
The new chest control animation was in, and looked lovely
Konami talked long and hard about how certain aspects of the game were early and far from finished, but at the same time proudly conversed with us regarding the visual fidelity. At this early stage, the game is looking incredibly good, with things like faces, player models, stadiums, grass etc better than I’ve ever seen it. The test always comes when in wide cam, and its difficult to judge it right now without the animations implemented fully. FIFA 09/10’s charm comes when the impact of playing the match stays the same when in wide cam, and this is predominantly down to how it moves. With promises coming from the guys at the event regarding major inclusions on animations and individual traits, I guess its too early to judge or comment on them conclusively. Luckily we will only have to have to wait a few weeks from now to see if it indeed has been improved as promised.
What’s left then to discuss is the game as a whole, and the dreaded teamvision. Thankfully the AI has been improved so much that we never found ourself fighting with it. The helping elements, like tackling, passing, shooting for you have been totally removed, or at least weren’t there when we played. This perhaps was one of the key reasons why Suff was won over, himself saying he’s not enjoyed PES this much since the PS2 days.
Anfield looked lovely, Suff was ecstatic to see it in the game
The AI also helped teams play as their real life counterparts, with no misunderstanding about how a team plays in real life converting into the game. When going through the new team formation options, you have a slider bar that lets you affect the mentality of the team like how much they attack or defend. For example, Barca’s attacking mentality is 80/100, while Liverpool’s is 20. Defensive figures flip other way, as you would expect. Convert this into the game and it plays out how you would expect. Liverpool’s game is all about constraining the opposing teams attacking elements, with the quality of Gerrard and Torres ever present going forward.
The first match me and Suff played was goalless, and was a cagey affair, with myself having the possession but never really threatening. It was only until Suff changed his attacking mentality to 80 did I manage to create more space and punish a team that wasn’t used to playing an attacking way. Again, this is another realistic situation, as the players Liverpool have aren’t as technically gifted as the Barca player’s to play a certain way.
Great improvement, Alonso more so
To finish up, lets talk about little improvements around the game that will please many people. Konami have managed to fix a lot of small details even at this early stage that used to infuriate the more demanding fans. Things like goalkeeper gloves being officially licensed, no more sand bags behind the goals, and the look and feel of the stadium was key - adding another layer of atmosphere that PES 2009 never had. Then there’s the welcome news for many that tricks are no longer mapped onto the d-pad/left analogue stick, going back to the combination of holding R2 and a direction. We then have a new penalty system, which was always going to be the case after the Wii version had a new way of taking/saving them. At first glance it seems very close to FIFA, where you can literally aim anywhere in the goal, with the amount you hold down the power and direction affecting your success. Goalkeepers can also be moved too before a kick has been taken. The ability to untuck shirts in edit mode will again bring a smile to the faces of people who have missed this option since the PS2 versions. All in a way trivial to the game as whole, but the little things count for a lot when trying to create the complete package.
All in all then, the playtest event was more of a statement of intent than anything, with the build being quite literally barebones and the base for all upcoming improvements. With that in mind the upcoming playtest in a few weeks will be vital. Suff played FIFA 10 at the Emirates in April, then played the game again in May in Vancouver – the difference obvious and substantial. We’re hoping for the same with PES. The good news is, even at this early stage, its miles ahead of PES 2009, with FIFA in its sights.
The battle of the cover stars continuesa evo malo behind scenes sa Seabassom
Bice ovo dobar pes mora da bude
Poslednja izmena od urednika: