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- 02.04.2009.
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http://eye.streumon-studio.com/
After an unending war with the metastreumonic Force, the powerful organization Secreta Secretorum you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.
A dark and mysterious universe (inspired by Blade Runner, Ghost In The Shell and Warhammer 40 000) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all together serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developed by Streum On Studio in 1998.
http://eye.streumon-studio.com/index.php?page=news&news=14
http://eye.streumon-studio.com/index.php?page=news&news=16
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After an unending war with the metastreumonic Force, the powerful organization Secreta Secretorum you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.
A dark and mysterious universe (inspired by Blade Runner, Ghost In The Shell and Warhammer 40 000) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all together serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developed by Streum On Studio in 1998.
Solo and multiplayer (LAN + ONLINE)
FEATURES
- The multiplayer, teamplay, co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
Psychological and mental traumas management.- 25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
- Complete hacking system with game play impact. 5 devastatingly subtle PSI powers.
- About 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
- Excellent replayability due to primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
- Open-level gameplay for hours of play without reloading.
http://eye.streumon-studio.com/index.php?page=news&news=14
We'd like to remind you that E.Y.E: Divine Cybermancy is a FPS/RPG on PC, with a solo campaign, a cooperative campaign (from 2 to 4 players) and a special cooperative missions mode (4 players recommended, but can be played up to 8 players). That playable in LAN or on the Internet, with the possibility of having dedicated servers.
Here are the recommended configurations:
Minimum:
Recommended:
- Supported OS: Windows® 7 32/64-bit / Vista 32/64 / XP
- Processor: Pentium 4 3.0GHz, Athlon 64 3000+ or better
- Memory: 1 GB for XP / 2GB for Vista
- Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
- Hard Drive: At least 6 GB of free space
- Sound Card: DirectX 9.0c compatible sound card
And as a bonus, a small explanation concerning the term Divine Cybermancy, as some people asked us about it:
- Supported OS: Windows® 7 32/64-bit / Vista 32/64 / XP
- Processor: Intel core 2 duo 2.4GHz or AMD Athlon 64 X2 4600+
- Memory: 1 GB for XP / 2GB for Vista
- Graphics: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
- Hard Drive: At least 6 GB of free space
- Sound Card: DirectX 9.0c compatible sound card
Divine Cybermancy is a reference to Dante's Divine Comedy, as the player's character more or less follows a similar path. Cybermancy, that means the divination by the cybernetic way, comes to replace the term Comedy. More explanations could spoil the game's plot that we want to preserve.
http://eye.streumon-studio.com/index.php?page=news&news=16
We were ready to release E.Y.E at the end of February when our final tests showed us some weakness in the finishing. It was better to re-work these few points in order to offer you a game as perfect as possible rather than hastening ourselves to release it. A new release date will be announced very soon.
We hope the people who are waiting for our game will be ready to forgive us. In order to thank you for your patience and to help you waiting, we offer you the complete E.Y.E OST by our composer Olivier "__MaX__" Zuccaro.
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